![]() Timorous, Greater Fay, Darklight and soon Halas. We plan to only allow new characters to start in the newer player areas. When asked in the EQ2 ZAM Dev Chat to clarify this position, Brenlo responded further: We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path. We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow. The golden path is the first step in a larger revamp of our new player experience. Both download and print editions of such books should be high quality.In February, former EQ2 Senior Producer Alan “ Brenlo” Crosby created a thread “ What is the Golden Path?” It included this provocative passage: Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. ![]() These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Feel free to change or modify whatever is needed to ensure a smooth session and fun adventure! You can use it as a quick one-shot to have some fun with your friends, or as a sidequest that’s part of a main campaign, or even integrate it as your main questline. These adventures are designed to be used, mostly, on fantasy settings, inspired by old-school Dungeons & Dragons modules. EQ adventures have a variety of themes and gameplay styles but should be easily converted to any kind of narrative structure.Īs such, instead of defined stats, rules or mechanics, EQ uses general ideas, concepts, and tips to allow the game master to use and adapt it as he or she sees fit. ![]() These adventures have no predefined system, and thus, are meant to be adapted to any, and all kind of possible systems that the players or game master wishes to. This adventure should be around 4-5 hours long, and it’s meant to be used either as one-shot or a sidequest to your main campaign.Ī generic-system series of independent adventures designed for play on TTRPG games. The players must dwell into the remains of the outpost and fight off against the invading forces, rescuing whatever they can. It’s themed around a frontier outpost calling for help among a mysterious attack of unprecedented proportions and unknown repercussions. Is a generic fantasy short adventure designed for a low-level adventuring party of around three or more players.
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